Tier 9 Set Bonuses

28 06 2009

The Daily Druid has managed to get a hold of the datamined info for what will be the new tier 9 bonuses with all the related sets.

  • Feral
  • Druid T9 Feral 2P Bonus – Decreases the cooldown on your Growl ability by -2.0 sec and increases the duration of your Rake ability by 3.0 sec.
  • Druid T9 Feral 4P Bonus – Increases the damage reduction granted by Barkskin by 10% and increases the critical strike chance of Rip and Ferocious Bite by 5%.
  • Balance
  • Druid T9 Balance 2P Bonus (Moonfire) – Your Moonfire ability now has a chance for its periodic damage to be critical strikes.
  • Druid T9 Balance 4P Bonus (Starfire) – Increases the critical strike chance of your Starfire spell by 5%.
  • Restoration:
  • Druid T9 Restoration 2P Bonus (Nourish) – Increases the critical strike chance of your Nourish spell by 5%.
  • Druid T9 Restoration 4P Bonus (Rejuvenation) – Your Rejuvenation ability now has a chance for its healing to be critical strikes.

A few things to note here about all this, the first being that the Feral seems to finally be aimed at both tanking and DPS rather than 1 or the other. this seems to put it back in line with the tier 7 set bonuses though I think it odd that it only increases the rip duration by 3 seconds, where the tier 7’s 2 piece bonus gave a 4 second increase. It should be noted that The Daily Druid claims that these were data mined from the server, but they don’t seem to give the source of the data mining, so we are left to wonder about just how accurate the information really is.

That said, it looks like they would like to bring Bear Tanks to the party for more than just the Hard Mode fights where they serve as essentially a meatshield, more for their Health Pool and less for their actual ability to tank [ie our avoidance with only Barkskin and Survival Instincts being aimed at non threat generating tanking abilities]. It could also be that so many druid’s went from being Bears to Cats that Blizzard thought it might be high time to first nerf Cat DPS as mentioned in the patch notes, and than push Bears more to the front through set bonuses as well as the idol [which gives a chance to proc +200 dodge rating while Mangle and Shred will proc +200 agility]. It makes me wonder how difficult the idol will be to get a hold of where only druids seeing the very end of Ulduar will even have a shot at it or even get a chance to see it. Many bear tanks were complaining that the only access they had to tanking idols was an old one from The Burning Crusade or the Idol that was a level 74 blue.

The Balance bonsues seem to be much in line with Blizzards move towards trying to get DoT’s to crit. The 4p bonus seems a bit weak to be honest as the 4pc that came with t7 was geared at not only starfire but Wrath as well. It doesn’t provide quite as much insight as the Feral Bonuses do as to where Blizzard would like to take Balance druids.

This of course leaves the Resto Bonus. Again the 2 piece bonus seems a bit weak, even with the 5% crit chance seems a bit pointless in the string of things With t8 making swiftmend heal for more regardless of weather or not it crits and t7 making lifebloom cheaper. The 4pc bonus however is the one of interest. Much like the t8 4pc bonus it provides pretty clear direction as to what Blizzard would like us to take, and it generally seems to reflect the 2 spells they would like us casting [ie t8 rejuv with swiftmend to save the day etc.] Of course I am going to assume that Blizzard would like us to cast a larger variety of spells than those, but the weird way they’ve been working, we’re slowly being pushed in one very clear direction. I assume Blizzard just thought Lifebloom was way to powerful, Regrowth was for reasons I’m not sure dropped down [it crit to much in patch 3.0.x etc.] and Healing Touch has almost always been out of the question except to be used after Nature’s Swiftness.

Now Blizzard has said before that they wanted HoT’s to be able to crit for a very long time. In fact this plan has been in place since the early alpha testing. Just due to complications with the nature of the HoT mechanic they couldn’t get it to work. When you start to look at that 4 piece bonus the 2 piece makes a tiny shred more sense, and I imagine now that we are all haste capped from Ulduar gear they would like to start pushing us more towards Crit Rating [an odd path for druids, because we’ve never really needed crit rating, just tons of spellpower and regen]. Again I worry this puts us ever closer to other healers in terms of general bland healing strategy, but there is very little that can be done about that is it is in fact Blizzard’s overall goal.

I’ll try and keep a lookout for any signs of the actual itemization or the way the gear looks.

Oh DETA is going to have you for this one Dwarf

Oh DETA is going to have you for this one Dwarf




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